I'm a technical designer from Arkansas currently pursuing a masters in game development and engineering from the University of Utah! I enjoy solving difficult problems, creating engaging levels, and using player feedback to improve the game! I am always happy to learn something new. In my free time I enjoy making hobby art including illustration, abstract painting, and 3D modeling. I am a big fan of RPG's, action adventure games, and games where you get to explore!
3D Cat Collectathon - Timeframe: March 2023 - present
Lead Developer (Programming, Art, Design). Unreal Engine 5
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Responsibilities:
-Redesigned the systems and mechanics from the ground up at the original scope.
-Modeled, UVed, and textured props and characters.
-Designed and built the levels using Unreal's terrain and level building tools.
-Developed the player movement mechanics, fishing rod, dialogue system, and the cat AI running/hiding behavior.
3D boba shop simulator . - Timeframe: 48 Hours
Programmer. Unity Engine
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Responsibilities:
-Used scriptable objects to create drink orders.
-Randomly selected customers and drink orders.
-Implemented UI and camera transitions.
-Imported assets and set up the game scene
Local multiplayer versus game. - Timeframe: 4 Weeks
Level Designer, Programmer. Unreal Engine 5
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Responsibilities:
-Designed and built 3 levels each with a unique mechanic.
-Created functionality for lava pits and boxes falling into them.
-Used mobile phone gyro controls to slide boxes across the level.
-Added menus and UI.
2D serious game. - Timeframe: 4 Weeks
Solo Programmer. Unity Engine
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Responsibilities:
-Developed the movement mechanics and shadow progression system.
-Created the text system that displays set dialogue on proximity.
-Implemented animations, VFX, and SFX.
-Designed ending minigame where the player has to swipe away the dialogue they've encountered.
2D mobile/browser centipede-like arcade game. - Timeframe: 3 Weeks
Programmer. Unity Engine
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Responsibilities:
-Implemented a mechanic that splits the chain when hit.
-Created mechanic allowing player to control multiple chains simultaneously.
-Randomized the play space on launch.
-Added additional visual feedback and UI juice.
2D mobile idle clicker game. - Timeframe: 48 hours
2D artist, visuals programmer. Unity Engine
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Responsibilities:
-Created progressive character sprites for upgrades to the main character.
-Created background art.
-Hooked up animations and added juice.
-Created and implemented SFX.
3D VR game where you can grill anything. - Timeframe: 48 hours
Level Designer, Programmer. Unreal Engine 5
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Responsibilities:
-Whiteboxed the level and placed assets as they arrived from the art team.
-Developed the mechanics for delivering meals when they are complete.
-Set up the ingredient materials to correctly change when cooked.
-Implemented VFX.
3D Escape Room. - Timeframe: 48 Hours
Programmer, Level/Puzzle Designer. Unreal Engine 5
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Responsibilities:
-Developed the mechanics for moving objects and detecting when they are placed in trigger areas.
-Designed puzzles and ensured that the player is given enough information to solve them.
-Designed and built the levels using Unreal's terrain and level building tools.
-Implemented the lighting and music into the level.
3D Action Adventure Game. - Timeframe: 3 Months
Lead Designer/Level Designer, Programmer. Unity Engine
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Responsibilities:
-Developed and maintained game design documents, and led design team meetings.
-Designed and built the level using Unity's terrain tool and assets from our art team.
-Programmed and designed a modular dialogue system to help us tell the game's story.
-Developed the cel and water shaders as well as implemented the post processing and LOD.
Co-op Light-based Puzzle Game. Awarded 1st Place for Digital Games at CSGC 2022. - Timeframe: 2 Weeks
Solo Programmer, Level Designer. Unity Engine
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Responsibilities:
-Programmed the co-op player controller and camera, allowing the game to be player single or two player.
-Developed mechanics to determine if a character is or is not engulfed in shadow.
-Implemented the post processing, VFX, and music.
-Programmed the user interface, including the main menu, pause menu, and level transitions.
FPS (Furniture Punching Simulator). - Timeframe: 3 Months
Lead Programmer, Writer, and Cutscene Animator. Unity Engine
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Responsibilities:
-Lead programming meetings and divided out tasks to the programming team.
-Programmed the player's weapons and combat, and the enemy's health UI.
-Developed a system that tracks what furniture the player has collected and adds it to the player's house.
-Wrote, sequenced, and animated the beginning and ending scenes of the game.
VR Monster Destruction Game. - Timeframe: 3 Months
Producer, Technical Artist, Programmer. Unity Engine
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Responsibilities:
-Lead weekly stand up meetings and checked in with team leads to track progress on the project.
-Modeled buildings and then modeled shattered versions that could be placed in game and broken.
-Modeled and animated the VR monster hands the player uses in game.
-Assisted the programming team with technical problems and bug fixing.
Get in touch with me at the following: